AI Insights · Timothy · March 2024
Top 5 Basketball Games in Germany Q1 2024
In Q1 2024, the top 5 basketball games in Germany showed varied performance in terms of downloads, revenue, and active users. Discover the trends and insights from Sensor Tower data.
During the first quarter of 2024, the top five basketball games in Germany exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
Bask Battle from SUPERSONIC STUDIOS LTD saw a fluctuating pattern in weekly revenue, peaking at $35 in the first week of January and then settling around $14 to $21 towards the end of March. Weekly downloads started strong at 13.2K in early January, dipped mid-quarter, but rebounded to 12.6K by the end of March. Active users showed a slight increase from 138.5K to 129.3K throughout the quarter.
NBA Infinite - PvP Basketball, published by Level Infinite, experienced a significant revenue spike, reaching $10.3K in mid-February before gradually decreasing to $4.7K by the end of March. The game had a massive initial download count of 33.8K in February, which dropped sharply to under 1K by the end of March. Active users followed a similar trend, peaking at 44.8K in February and then decreasing to 10.1K by late March.
Basketball Stars™: Multiplayer from Miniclip.com maintained consistent revenue around $1.2K to $1.8K throughout Q1 2024. Downloads saw a notable rise from 3.8K in early January to 6.8K by mid-March. Active users showed a steady increase from 16.1K at the beginning of the quarter to 20.8K by the end.
NBA LIVE Mobile Basketball by Electronic Arts had a steady revenue pattern, hovering around $300 to $900. Downloads fluctuated, starting at 3.3K, dipping mid-quarter, and then rising back to 3.3K by the end of March. Active user numbers remained stable, ranging from 100.9K to 100.3K throughout the quarter.
Finally, Basketball Arena - Sports Game from MASOMO LIMITED showed consistent revenue around $200 to $300. Downloads peaked at 4.2K in late January, with a steady decline to 1.6K by late March. Active users ranged from 8K to 6.3K over the quarter.
These insights are derived from Sensor Tower data. For more in-depth analysis, visit Sensor Tower.